Wednesday, February 3, 2016

Coleco Chameleon Launch Lineup Part Three: Shark! Shark!, Space Armada, B-17 Bomber, Night Stalker, Thin Ice

Here at Nintendo Love Affair we certainly love Nintendo, but we also have a special place in our hearts for all things retro and nostalgic.  Welcome to the beginning of our post series covering the upcoming Coleco Chameleon (more info here) launch titles.  We researched each game and brought together box art, game footage, and game play summaries from all across the interwebs!

Click for part 1part 2, part 4 and part 5 of our on going series.


Shark! Shark! (Intellivision)


"The player is a fish who must eat smaller fish in order to gain points and extra lives while avoiding enemies such as larger fish, sharks, jellyfish, lobsters and crabs. After eating a certain number of fish, the player's fish grows in size and is thus able to eat a larger selection of fish. However, while the larger fish becomes a bit faster, he is less agile than the small fish and has a harder time avoiding enemies." (source)


Space Armada (Intellivision)

Space Armada is a Space Invaders clone developed by APh Technological Consulting and released in 1981 for the Intellivision. Much like its influence, Space Armada features an upward-firing gun at the bottom of the screen, protective bunkers, and rows of enemies to shoot down. The reason such a blatant copy was created without legal complications is due to poor copyright protection for Space Invaders, which allowed any developer to make a game almost exactly like Space Invaders so long as it used a different name. (source)



B-17 Bomber (Intellivision)

The objective of the game is to earn points by bombing targets displayed on a map that represented continental Europe and the surrounding seas. There are four categories of targets: Antiaircraft guns, airports, factories and ships. (source)

Night Stalker (Intellivision)

"There are five different robots that the man encounters in accordance with the point total. The terrain is filled with corners and ambush points that players must use to full effect. There is also a spider web in the northwest corner where the spider enemy spawns. Player movement is hindered here, and all firepower is heavily suppressed within, making it a strategic location. Also of importance is the player's bunker, in which the player begins each life. The bunker is a safe zone and the player is impervious to damage while inside, though the more advanced robot adversaries have the firepower to destroy this safe haven." (source)



Thin Ice (Intellivision)

You control Duncan by pressing the hand controller DISC.  Skate around the other penguins, dunking them in the pond. Avoid or dunk the seal and polar bears. Gobble shrimp cocktails for extra speed. Dunk all of the penguins, then take the Zamboni ice resurfacer out for a spin to fix up the pond -- more penguins show up and the game continues at the next level, harder than before! (source)




Click for part 1part 2, part 4 and part 5 of our on going series.

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