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Shortly after overcoming the flu, Mo from Gamesbymo was willing to sit down with Nintendo Love Affair, across the internet, to answer some questions about their upcoming Wii U eShop title, A.N.N.E. Mo originally had ambitions to become a translator, studying Japanese and French but video games was his real passion. As luck would have it, a college friend introduced Mo to a 3D software and school in Toronto, Canada and the rest was history. After taking out some loans and an 8 hour drive Mo was able to pursue his dream.
Taken from gamesbymo.com |
NLA: Start by telling us a little bit about you. How did you get into game development?
Mo: Ever since I started school in Toronto I’ve been working in the industry. I started as a 3D artist and ende dup as an art director but I was always working after work; on side projects, improving my art skills, fiddling with game engines etc… Then in late 2012 I started Gamesbymo and started working on an A.N.N.E prototype.
NLA: Are you creating A.N.N.E on your own now?
Mo:I now have a small team! I recently got a little bit of funding from the CMF and I was able to hire a programmer full time. I can focus on level design and art, it’s what I love to do. I also get the occasional coding and level design help from Pepo from Peposoft who recently composed the soundtrack for Pharaoh Rebirth. I also have Luis down in Brazil helping out with additional art for the game. So we’re two of us full time and a couple of friends helping here and there so that we can ship the game on time!
Will A.N.N.E be a step forward in retro inspired gaming? |
NLA: What is your inspiration for A.N.N.E? How did you come about the theme of robot love?
Mo: The robot love story is really the product of me wanting the goal of the game to be meaningful so I thought what if the objects you need to collect in the game are actually pieces of another robot?
Take part in both vehicle based arcade shooter and platforming game play |
NLA: The gameplay looks really unique! It’s like an arcade shooter, but not quite so straightforward…
Mo: ...the gameplay… it’s really a vehicle based Metroidvania; you get to explore on foot or inside your ship. It’s a hybrid of platforming and space shooting fused seamlessly together. It’s a lot of work since it’s really two games blended together. It already cost me 3 years of development and I am eternally grateful to the great backers and fans who have been very patient and understanding. I’m a very lucky guy and I really hope that I won’t disappoint.
Love will conquer all in A.N.N.E |
Look for A.N.N.E to be released on PC, Mac, Linux, Steam, Wii U and PS4!
Are you excited for A.N.N.E? Have questions about the game? Leave them in the comment section below!
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