Sunday, February 28, 2016

How to Make Better Super Mario Maker Levels

Four Step Level Design, Game Design Principles, and Why Your Mario Maker Levels Suck!

Super Mario Bros.
It is no secret that Miyamoto has had many inspirations for his creative genius.  Nintendo's Mario franchise is designed to be a great gateway game for would be gamers.  But did you know what was behind that design genius?  

Kishōtenketsu is a four step structure that introduces a feature, develops it, adds a twist, and then brings it to a conclusion. The PBS Game/Show on YouTube has put together a very interesting video filled with even more information on what is a major influence for Miyamoto's game design. 

Super Mario 3D World
Miyamoto is not the only famous face from Nintendo that employs Kishōtenketsu.  Koichi Hayashida stated in an interview with Gamasutra that he also implements Kishōtenketsu within his development process for the 3D Mario franchise from Super Mario Galaxy up through Super Mario 3D World.  The Game Maker's Toolkit does a fine job demonstrating the four step development concept in action.

Have you seen Kishōtenketsu in action in other games?  Let us know in the comments!

Mark Ball is the editor for Nintendo Love Affair.  He also spends his days teaching and adventuring while refusing to lose his childlike sense of wonder. 

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